CRPG Concept

This is a general concept for a videogame set in the Foross Cluster, that I am considering to make in Godot with the COGITO template.

The overall idea is a 3D first person game with gameplay and environmental interactions comparable to Deus Ex and the ability to roam freely through the game world more like in Morrowind rather than a fixed series of levels following a set storyline. The visual style is intended to be similar to these games in the amount of detail on character and object models, and the game textures, but with a modern real-time lighting system.

Instead of a single huge open world, the idea is to have the game world split into a number of separate local areas as in both Fallout and Stalker.

The goal is to make it a highly systemic game where NPCs move through the game world autonomously as well as reacting to the player's actions. As in Stalker, all NPCs belong to one of several factions, and will react to encountering NPCs or the player character based on the current faction relationship ratings. The goal of the factions is to bring all the areas of the game world under their control or that of allied factions. Control of each area will change between factions somewhat randomly, but players have the option to greatly increase or decrease the strength and standing of any faction through their own actions. This is somewhat similar to Jagged Alliance 2, but players control only a single character, and it is only necessary to weaken a faction enough that another faction can take control of an area, rather than having to eliminate all hostile NPCs in the entire area.

The Setup

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